#360
Duplicate
table.create doesn't follow the correct coordinates in 2-sided table
Reported by brine on OCTGN · 31/03/2011 22:45:23
- Assigned to:
- jods
- Priority:
- Normal
- Status:
- Duplicate
- Category:
- Game scripts
- Version:
- 0.9.*
- Issue type:
- Bug
So to see this bug, load up 2 clients at once and have them connect with each other with a 2-sided table. You’ll have to have a card action which creates a copy of a card at specific coordinates ((0,0) for example).
Have player A create a copy of a card on the table. For player A, the copy will be created at the correct coordinates. However, for player B, that card will be at slightly different coordinates. This seems to be a client sync issue, because if player A attempts to move the copied card very slightly (say a single pixel), then the card will jump to the correct coordinates on player B’s screen.
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